![]() Follow mode formation is 2x3 column so will fit into narrower space but if #1 won't fit then nobody moves. Tell them to move onto a bridge/onto a ledge/into a passage less than 3 meters wide, and the game moves those of them that it can make fit, sometimes including #1, sometimes not. (I'm taking the standard spacing as my yardstick for 1 meter - if I'm wrong then mentally edit what follows accordingly.) Rampage-ready formation is 3x3: #2 party member front left, #3 front right, gap between them. Still, narrow places seem to be more common in the converted DS1 maps than in DS2's own. ![]() Posting my discoveries will help me remember them myself. I'm still learning what others already know. Maybe Ha'Jara should say "follow me" more often, instead of "go get them". Gravity stone "not working" - do you mean you cannot make one appear, or do you mean it does appear but doesn't affect monsters the way it should? That prejudices me against DS2's whole concept of powers. Besides I'd rather win without resorting to cheats, and Chant of Power + Invulnerability = Cheat Code if ever I saw one. One thing I've not been testing is powers - I've enough to think about without learning how best to use them. Raymus, about that checkpoint message: with so much to do, I hope Iryan hasn't forgotten my test report item E31c#027 from last year. Ha'Jara shooting the skelly archer (I presume in retaliation for it shooting at her), instead of the Fury spawn you told her to shoot - isn't this the Hero Defend Automation (DS1) On option working correctly? I remember a while back when wrongly/incompletely defined items caused trouble, sometimes long after party members picked one up - the Zaurask-Catcher weapon for one. You do seem to be suffering more than your share of game instabilities. Shooting Power 75/75 Points (MAXED OUT).Bare_elf, another thing you need to teach Ha'Jara is that polo should be played with a mallet not a ranged weapon.Making this the perfect Support Ranger Build. It also allows you to use a Speed Scroll in order to gain a faster movement for yourself and near by allies. Instead of having 275 points of Mana, you will have 495 points. This build allows you to have the available mana to heal yourself and your allies. The most common and recommended build here helps you last longer in ultimate rampage: Movement Speed: increase in movement speed.Shooting Speed: increase in firing speed.Shooting Power: increase in ranged damage.You have four different attributes available to train and only three of them can be maximum: High burst range shooting damage dealer/Assault support ![]() The last guy who tried, she shot full of arrows and the fed him to her pet wolf. She can move way faster than the sorcerer and most of the other classes, making escaping from tough enemies really easy.ĭefinitely not one of Santa's elves. Though she lacks in max mana and mana regen compared to the sorcerer (an even better support), she makes up for it with speed. The ranger can use scrolls which allow her to become a useful support. Combine that with some modifiers (crit increase) and you will dominate the dungeons. If you use it as if it were a melee weapon when fully charged and land all arrows on one target, you will get extreme amounts of damage. The weakness is that it is considerably weaker than the other bows and also wastes more mana than the regular bow. It is possibly one of the best bows since it can actually dish out the most damage and has the widest range of the three bows. The weak/fast bow can be charged to release a wide spread of arrows. It is pretty normal but works well since it is an all rounder. The regular bow can be charged to release a narrow spread of arrows. It is great for removing chunks off miniboss health bars as well as combo hits. The most powerful bow can be charged up to release a devastating shot that hits enemies in a straight or diagonal line (8 directions total). Her arsenal of bows include one that shoots powerful but slow shots, one that shoots mediocre shots that are not fast nor slow, and finally one that shoots weak but fast arrows. Also, you would never want to get close to your enemies. It is most advisable for you to use ranged weapons and never use melee weapons since her stat increase for power only affects ranged attacks. She may have low stats, but her flexibility makes her crucial to rushing and going through tough dungeons.įirst of all she can wield both ranged and melee weapons. If you use her abilities correctly and smartly, you will be able to dish out plenty of damage. The ranger is actually one of the most powerful and most useful heroes of the entire game.
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